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UPROPERTY(EditAnywhere) variable when changed in the editor dont reflect in the game

So I have created Zoom ability to my pawn and I would like to be able to change the Maximum and Minumum zoom in the editor So I created this in the .h file: Code:

 UPROPERTY(EditAnywhere, Category = Ball)
 float MinZoom;

 UPROPERTY(EditAnywhere, Category = Ball)
 float MaxZoom;

declared them in the constructor and made created a method for zooming ability in .cpp: Code:

 void AMyPawn::Zoom(float Axis)
     float ArmLengthfactor = -Axis * 20.f;
     CameraSpring->TargetArmLength = FMath::Clamp(CameraSpring->TargetArmLength + ArmLengthfactor, MinZoom, MaxZoom);

which worked! but I decided to tweak the values in the editor to get a more feasible value, but for some reason when I changed the value in editor nothing changed in zooming. So I went in the code changed it manually and then it worked.

Why is it that when I change the value in the editor doesnt work but when I change the value in code it works?

Remember that Im spawning the Blueprint drived from the c++ class. I have tried it both ways.

Product Version: UE 4.15
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asked Jul 14 '17 at 04:54 PM in C++ Programming

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