Attach Actors with physical collision

Hey There,

I´m struggling a bit with attaching two actors with collisions enabled (query and physical). I assumed that after attaching with “weld simulated physics” the actors will behave as one physical object. however, after snapping, the actors fly as one into the sun. Both actors are physical actors and I want them to be colliding before beeing snapped together. is something like that possible?
example: two machine parts are acting as two blocking actors when separate, after snapping they become one actor with physical collision.
if that is not possible, is there another way how to achieve that?
thanks a lot!
David

i have same issue, any help please
i’m trying to make a scene a police man carrying a hostage

Hey Gawoon,
you need to attach an actor to another actor, no components. That way the collisions will be welded and everythibg will behave as one.

Hi this was really useful, I had a scene component as Root component. So I set the Static mesh component as the new Root.

Hey. I’m trying to attach an object to my character. The root is a static mesh component like you said, but when I pick it up, its collision doesn’t work. Can you help?