Unreal engine attempting to force remote compiling

Dear Unreal community,

My project is blueprint-only - has always been, without any code plugin being added to it whatsoever, and just to be sure I followed this tutorial to be on the safe side. It used to package normally to iOS on versions 4.14 and 15, however I stopped packaging it for a while as I continued to develop and now on version 4.16 every time I try to package it shows me “Error Remote compiling requires a server name. Please specify one in the Remote Server Name settings field.”.

Obviously if I try to put in a name there it tries to connect, fails and doesn’t package.

I exhausted all my possibilities of fixing it on my own so am now hoping someone is able to give me a hand here. That would be much appreciated.

Many thanks,
Alessandro

Ok, I found out that a number of built-in plugins are in fact not pre-packaged for iOS. I’m talking about basic stuff such as Blueprint Stats. I tried to reinstall the engine and it didn’t work - I have to disable those plugins to make the packaging work without a mac to compile the project.

4.16.2 is proven to be quite literally a half-baked release… and the half that is not baked is causing me a lot of headache.