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How to properly apply texture to 3ds Max imported plane?

Basically, I created a plane in 3ds Max, shaped it, and imported it into UE4 as an fbx. When I apply a texture to it, I get some wild results. It doesn't matter if it is a texture I created myself, or one I snagged off the internet. What could cause this?

With Texture alt text

Without texture

alt text

Product Version: UE 4.16
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asked Jul 15 '17 at 12:56 PM in Using UE4

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avatar image jwaters1537 Jul 15 '17 at 01:10 PM

Figured it out. Multiplier on the world displacement was set way too high..... But now I have this issue.

alt text

help3.png (1.1 MB)
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