How to properly apply texture to 3ds Max imported plane?
Basically, I created a plane in 3ds Max, shaped it, and imported it into UE4 as an fbx. When I apply a texture to it, I get some wild results. It doesn't matter if it is a texture I created myself, or one I snagged off the internet. What could cause this?
asked Jul 15 '17 at 12:56 PM in Using UE4
Follow this question
Once you sign in you will be able to subscribe for any updates here