How to properly apply texture to 3ds Max imported plane?

Basically, I created a plane in 3ds Max, shaped it, and imported it into UE4 as an fbx. When I apply a texture to it, I get some wild results. It doesn’t matter if it is a texture I created myself, or one I snagged off the internet. What could cause this?

With Texture

Without texture

Figured it out. Multiplier on the world displacement was set way too high… But now I have this issue.