Translucent material shading error

Hi! I textured a mesh using Substance Painter, that has a transparent area. This is how it looks like in Substance:

And Unreal Engine:

The highlighted area of the material is transparent, even if I use a constant value of 1 instead of the opacity texture. Is there a way to fix this?

limitation of ue4’s transparency. if the blending mode is translucent nothing is fully opaque and transparent layers might be rendered in the wrong order.

you’d need to make a separate material for the opaque and transparent parts.

I fixed it. Thanks!