Can't join ShooterGame Dedicated Server

Hi, I’ve been following [this guide][1] here and [this video][2] here to create a dedicated server for Shooter Game. My Shooter Game dedicated server is created successfully. I’ve attached the log files to the server below and you can see Steam Master Server Initialized and stuff. But I don’t know and can’t join the server through clients

Dedicated Server Log:

LogInit: Build: ++UE4+Release-4.16-CL-0
LogInit: Engine Version: 4.16.2-0+++UE4+Release-4.16
LogInit: Compatible Engine Version: 4.16.0-0+++UE4+Release-4.16
LogInit: Net CL: 0
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 9
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 17
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 23
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 15
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 3
LogInit: Compiled (64-bit): Jul 15 2017 11:44:07
LogInit: Compiled with Visual C++: 19.00.24210.00
LogInit: Build Configuration: DebugGame
LogInit: Branch Name: ++UE4+Release-4.16
LogInit: Command line: /Game/Maps/Highrise -log
LogInit: Base directory: D:/ShooterGame/WindowsNoEditor/ShooterGame/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 2097152 objects, including 50000 objects not considered by GC, pre-allocating 6000000 bytes for permanent pool.
LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false
LogInit: Object subsystem initialized
[2017.07.15-19.46.17:116][  0]LogInit: Selected Device Profile: [WindowsServer]
[2017.07.15-19.46.17:116][  0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
[2017.07.15-19.46.17:134][  0]LogInit: Computer: DESKTOP-8N7FHQ8
[2017.07.15-19.46.17:134][  0]LogInit: User: marti
[2017.07.15-19.46.17:135][  0]LogInit: CPU Page size=4096, Cores=6
[2017.07.15-19.46.17:136][  0]LogInit: High frequency timer resolution =3.222650 MHz
[2017.07.15-19.46.17:137][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
[2017.07.15-19.46.17:138][  0]LogMemory: Platform Memory Stats for WindowsServer
[2017.07.15-19.46.17:139][  0]LogMemory: Process Physical Memory: 130.08 MB used, 130.08 MB peak
[2017.07.15-19.46.17:140][  0]LogMemory: Process Virtual Memory: 141.71 MB used, 141.71 MB peak
[2017.07.15-19.46.17:141][  0]LogMemory: Physical Memory: 9958.47 MB used,  22704.95 MB free, 32663.42 MB total
[2017.07.15-19.46.17:142][  0]LogMemory: Virtual Memory: 463.84 MB used,  22704.95 MB free, 134217728.00 MB total
[2017.07.15-19.46.17:218][  0]LogInit: Using OS detected language (en-US).
[2017.07.15-19.46.17:218][  0]LogInit: Using OS detected locale (en-CA).
[2017.07.15-19.46.17:219][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.07.15-19.46.17:327][  0]LogAssetRegistry: FAssetRegistry took 0.0236 seconds to start up
[2017.07.15-19.46.17:406][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.003661 seconds
[2017.07.15-19.46.17:406][  0]LogPakFile: New pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak added to pak precacher.
[2017.07.15-19.46.17:491][  0]LogInit: Selected Device Profile: [WindowsServer]
[2017.07.15-19.46.17:653][  0]LogNetVersion: ShooterGame , NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 895770705)
[2017.07.15-19.46.17:670][  0]LogUObjectArray: 31420 objects as part of root set at end of initial load.
[2017.07.15-19.46.17:671][  0]LogUObjectAllocator:Warning: 6806032 Exceeds size of permanent object pool 6000000, please tune SizeOfPermanentObjectPool.
[2017.07.15-19.46.17:672][  0]LogUObjectArray: CloseDisregardForGC: 31420/0 objects in disregard for GC pool
[2017.07.15-19.46.17:673][  0]LogModuleManager:Warning: ModuleManager: Module 'XAudio2' not found - its StaticallyLinkedModuleInitializers function is null.
[2017.07.15-19.46.17:707][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.07.15-19.46.17:721][  0]LogEngine: Initializing Engine...
[2017.07.15-19.46.17:722][  0]LogStreaming:Error: Couldn't find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine
[2017.07.15-19.46.17:805][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.07.15-19.46.17:805][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.07.15-19.46.17:808][  0]LogInit: Texture streaming: Disabled
[2017.07.15-19.46.17:809][  0]LogAnalytics: [UEGame.UnrealEngine.Release|483F67BF4F7855918F7B09A28089D18A|Shooter Game] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.16.2-0+++UE4+Release-4.16
[2017.07.15-19.46.17:809][  0]LogAnalytics: [UEGame.UnrealEngine.Release|483F67BF4F7855918F7B09A28089D18A|Shooter Game] SetUserId ANON-{54BB79C5-4879-2974-80C4-0BA0A480A93D}||
[2017.07.15-19.46.17:810][  0]LogAnalytics: [UEGame.UnrealEngine.Release|483F67BF4F7855918F7B09A28089D18A|Shooter Game] AnalyticsET::StartSession
[2017.07.15-19.46.17:813][  0]LogInit:Display: Game Engine Initialized.
[2017.07.15-19.46.17:813][  0]LogInit:Display: Starting Game.
[2017.07.15-19.46.17:814][  0]LogNet: Browse: /Game/Maps/Highrise?Name=Player
[2017.07.15-19.46.17:815][  0]LogLoad: LoadMap: /Game/Maps/Highrise?Name=Player
[2017.07.15-19.46.17:838][  0]LogMemory: Platform Memory Stats for WindowsServer
[2017.07.15-19.46.17:838][  0]LogMemory: Process Physical Memory: 248.61 MB used, 328.10 MB peak
[2017.07.15-19.46.17:839][  0]LogMemory: Process Virtual Memory: 236.71 MB used, 319.64 MB peak
[2017.07.15-19.46.17:840][  0]LogMemory: Physical Memory: 10093.34 MB used,  22570.08 MB free, 32663.42 MB total
[2017.07.15-19.46.17:841][  0]LogMemory: Virtual Memory: 581.11 MB used,  22570.08 MB free, 134217728.00 MB total
[2017.07.15-19.46.17:841][  0]LogMemory:
[2017.07.15-19.46.17:842][  0]Allocator Stats for binned2: (not implemented)
[2017.07.15-19.46.18:083][  0]LogAIModule: Creating AISystem for world Highrise
[2017.07.15-19.46.18:083][  0]LogLoad: Game class is 'ShooterGame_TeamDeathMatch'
[2017.07.15-19.46.18:084][  0]LogTemp:Display: ParseSettings for GameNetDriver
[2017.07.15-19.46.18:085][  0]LogTemp:Display: ParseSettings for SteamNetDriver_0
[2017.07.15-19.46.18:086][  0]LogTemp:Display: ParseSettings for GameNetDriver
[2017.07.15-19.46.18:087][  0]LogNet:Display: SteamNetDriver_0 bound to port 7777
[2017.07.15-19.46.18:087][  0]PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
[2017.07.15-19.46.18:088][  0]LogNet: GameNetDriver SteamNetDriver_0 IpNetDriver listening on port 7777
[2017.07.15-19.46.18:299][  0]LogWorld: Bringing World /Game/Maps/Highrise.Highrise up for play (max tick rate 120) at 2017.07.15-12.46.18
[2017.07.15-19.46.18:300][  0]LogNetVersion: ShooterGame 1.0.0.0, NetCL: 0, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2729408564)
[2017.07.15-19.46.18:306][  0]LogWorld: Bringing up level for play took: 0.018129
[2017.07.15-19.46.18:306][  0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2017.07.15-19.46.18:309][  0]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2017.07.15-19.46.18:309][  0]LogLoad: Took 0.494100 seconds to LoadMap(/Game/Maps/Highrise)
[2017.07.15-19.46.18:310][  0]LogOnline: GotoState: NewState: Playing
[2017.07.15-19.46.18:311][  0]LogLoad: (Engine Initialization) Total time: 1.79 seconds
[2017.07.15-19.46.18:311][  0]LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
[2017.07.15-19.46.18:326][  1]LogOnline:Verbose: STEAM: Initializing Steam game server
[2017.07.15-19.46.18:812][ 62]LogOnline:Verbose: STEAM: FOnlineAsyncEventSteamServerConnectedGS ServerId: Server [0x140228B6583FC02]
[2017.07.15-19.46.18:953][ 68]LogOnline:Verbose: STEAM: FOnlineAsyncEventSteamServerPolicyResponseGS Secure: 1
[2017.07.15-19.46.18:970][ 70]LogOnline:Verbose: Async task 'FOnlineAsyncTaskSteamCreateServer bWasSuccessful: 1' succeeded in 0.667878 seconds
[2017.07.15-19.46.18:970][ 70]LogOnline:Verbose: STEAM: Server SteamP2P IP: 90109974646356994:7777
[2017.07.15-19.46.18:970][ 70]LogOnline:Verbose: STEAM: Server IP: 66.183.149.163:7777
[2017.07.15-19.46.18:971][ 70]LogOnline:Verbose: STEAM: Master Server Data (OWNINGID, 90109974646356994)
[2017.07.15-19.46.18:973][ 70]LogOnline:Verbose: STEAM: Master Server Data (OWNINGNAME, 90109974646356994)
[2017.07.15-19.46.18:974][ 70]LogOnline:Verbose: STEAM: Master Server Data (P2PADDR, 90109974646356994)
[2017.07.15-19.46.18:974][ 70]LogOnline:Verbose: STEAM: Master Server Data (P2PPORT, 7777)
[2017.07.15-19.46.18:975][ 70]LogOnline:Verbose: STEAM: Master Server Data (SESSIONFLAGS, 683)
[2017.07.15-19.46.18:976][ 70]LogOnline:Warning: STEAM: Server setting ,SESSIONFLAGS:683 overflows Steam SetGameTags call
[2017.07.15-19.46.18:977][ 70]LogOnline:Verbose: STEAM: Master Server Data (MATCHTIMEOUT_f, 120.000000)
[2017.07.15-19.46.18:978][ 70]LogOnline:Warning: STEAM: Server setting ,MATCHTIMEOUT_f:120.000000 overflows Steam SetGameTags call
[2017.07.15-19.46.18:979][ 70]LogOnline:Verbose: STEAM: SetGameTags(BUILDID:1380979588,OWNINGID:90109974646356994,OWNINGNAME:90109974646356994,P2PADDR:90109974646356994,P2PPORT:7777)
[2017.07.15-19.46.18:979][ 70]LogOnline:Verbose: STEAM: SetGameData(OWNINGID:90109974646356994,OWNINGNAME:90109974646356994,P2PADDR:90109974646356994,P2PPORT:7777,SESSIONFLAGS:683,MATCHTIMEOUT_f:120.000000)
[2017.07.15-19.46.18:980][ 70]LogOnline:Verbose: STEAM: Aux Server Data (OWNINGID, 90109974646356994)
[2017.07.15-19.46.18:981][ 70]LogOnline:Verbose: STEAM: Aux Server Data (OWNINGNAME, 90109974646356994)
[2017.07.15-19.46.18:982][ 70]LogOnline:Verbose: STEAM: Aux Server Data (P2PADDR, 90109974646356994)
[2017.07.15-19.46.18:983][ 70]LogOnline:Verbose: STEAM: Aux Server Data (P2PPORT, 7777)
[2017.07.15-19.46.18:984][ 70]LogOnline:Verbose: STEAM: Aux Server Data (SESSIONFLAGS, 683)
[2017.07.15-19.46.18:985][ 70]LogOnline:Verbose: STEAM: Aux Server Data (MATCHTIMEOUT_f, 120.000000)
[2017.07.15-19.46.33:325][826]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2017.07.15-19.46.33:325][826]LogGameState: Match State Changed from WaitingToStart to InProgress

With the Dedicated Server hosted, I then ran “ShooterGame.exe” from my packaged game project, and
I’ve tried both “open 127.0.0.1” by hosting the Server and joining as client on the same machine. I’ve also tried to use “open 66.183.149.163:7777” because in the logs that’s where it says the Steam Server is. None of them worked

Also, I noticed the Server list as shown below when I clicked join on my client doesn’t show my dedicated server. Is that fixed now or will it be fixed in the future?

192167-capture.png

So I’ve taken a look into this issue again, I found that when I called “open 127.0.0.1” on client side, Steamworks was failing. I know that Steam is enabled when I executed the command. Is there additional setup required to make Steamworks work?link text