Hi all,
I’m pouring my weekend down the sink trying to make remote build work - would really appreciate if anyone could help me with the below.
Background: I’m using engine version 4.16.2 and am developing a blueprint only application, however for some weird reason when I try to package it for iOS it fails (it says it needs a server as some of the built in blueprints haven’t been pre-cooked). It used to work in previous versions of the engine, but no longer. I then decided to use a remote build model instead, with SSH and all that.
After a lot of head banging I managed to get the system to almost work - it connects to the mac and does its thing but it fails right at the end due to a certificate problem. I did install all provision and certification files in the mac, however realised that because I initially generated all these certificates on a pc, the mac didn’t have the infamous private key. I tried to export the private key from the PC, to no avail - the Mac doesn’t understand what that key is, so I gave up, revoked all certificates and provisions and created everything again on the Mac.
Then, I transferred the files over the PC (3 files, the provision, the certificate and the p12 export from XCode). The provision is imported fine, however the certificate doesn’t get imported. If I choose the actual certificate it then asks me for the private key, for which I select the .p12 file and it returns this very clear error message: “Object reference not set to an instance of an object”, which despite the clarity and helpfulness didn’t quite make the cut for me to understand anything whatsoever. I realised that you could try to import the certificate through the p12 file as well, but that basically makes Unreal Engine hang with the message “Importing Certificate. Please wait…” forever. More strangely, the p12 file has a password that MacOS forced me to put, but that wasn’t even asked in Unreal Engine.
So, there you go. As of now I have absolutely no idea how to do something that should probably be simple: put the same provision and certificate files in the Mac and the PC so the remote build model works. I must be really stupid. I would really appreciate any help anyone can give because as of now I literally have no idea on what to do.
Best
Al