Questions on NvCloth (UE 4.16)
Hi there I tried UnrealEngine 4.16 with NvCloth's verification.
I have some questions.
① Is Ragdall enabled during simulation? Is it also included in the PhysicsAsset?
② Detailed expression by folds etc. of the skirt The back side overlaps the surface ... There was a latch in the previous version, but is it currently being processed?
Please responce to me.
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