Add ressistance to overlapping object?

Hey :slight_smile:

Does anybody have a clue on how to add a resistance for one object[A] to move trough other object[B]? (they overlap, don’t block each other)

by that i mean pushing [A] out of [B] when it’s inside, with some sort of continuous force, or have some kind of drag applied to both of them, to make illusion of them getting partially stuck together like a spoon[A] hardly moving in honey[B].

note: without using tick events!!! performance is crucial!!

i might argue with that, because “physical handle component” has resistance/drag for a grabbed simulated object.

as well the engine gravity (which is a force) doesn’t work on even tick.

clarification: i mean specifically tick events, not “per frame calculations”

you can use timelines

how exactly is that answer helpful?

bumpy bump