Why can't projectiles generate collision or overlap events against small sprites?
I have small 50px * 50px sized physics enabled sprites in my level, which have collision with the character and other actors, sprites, but the projectile does not collide with the sprites, nor generates overlap events. The projectile does however work with larger sized sprites, so it seems to me the projectile's collision does not work when it "meets" small sprites.
EDIT: I dont think its a problem with the settings as the collision works with the larger scaled version of the sprite while it does not with the small version. Imo, scaling should not change or affect the collision settings, right?
Thats is most likely not a Problem with the Projectile more a Problem of not setting the Collision Settings properly.
Heres some Blog Post to help you out since I can not without knowing your Settings etc.
answered Jul 16 '17 at 10:21 PM
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