I have small 50px * 50px sized physics enabled sprites in my level, which have collision with the character and other actors, sprites, but the projectile does not collide with the sprites, nor generates overlap events. The projectile does however work with larger sized sprites, so it seems to me the projectile’s collision does not work when it “meets” small sprites.
EDIT: I dont think its a problem with the settings as the collision works with the larger scaled version of the sprite while it does not with the small version. Imo, scaling should not change or affect the collision settings, right?
The very same objects have collision when the object is scaled to large, but there is no collision when its size (its dimensions) is small. Scaling should not change the collision settings , right?
I tried custom and preset settings too, no changes. Curently blockall on both the projectile and the sprite I am trying to hit
Also a Question on the side. You did not accidently Offset your Sprite and if you Scale it uniformly it scales also into the Background by any Chance? So Bullets flys by
Well, I think nothing special in my project. I have a pawn with a sprite, a collision box, and a floating movement component, and it spawns a projectile, which is just another simple sprite, with a collision box, and a projectile movement component.
Then if I scale down for example the ledges form the example level, the projectile will ignore it, fly through it, but hit the regular size ledge behind it.
everything is at the same offset. I will check if the projectile is spawning with the correct transform.