Why re-creating blueprints fixes problems?
Well, I've being facing a weird bug for some days.
I have a custom MovementComponent and two different classes use it. Car and Jeep for example, have its constructor like this:
But, on BeginPlay(), the two classes call GetMovementComponent() and Jeep always return NULL.
After trying deleting Binaries and Intermediate, and even creating another custom MovementComponent, the solution was deleting the blueprint BP_Jeep and creating another one. That solved everything. And I've heard of other cases like mine in the past. Why is this? Any thoughts?
asked Jul 17 '17 at 02:22 AM in Bug Reports
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