x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Level Stream Migration

In another project I used level streams to toggle meshes of specific areas: towns, cities, wrecks, etc. to lessen resource use. In a new project we used tiled level streams to section out our world environment but we did not do the same for the meshes as we had previously.

I still have the old project with the area specific level streams intact and wouldn't mind migrating them to the new tiled project. I already understand how to do this but have a few questions related to what will happen before I attempt the migration.

1) When the level stream assets are migrated how will the stream be placed in the new project? My preference is to have the location specific level stream and a child entity to the parent level stream tile. Is this how it works? Will I have the opportunity to place it precisely where I want it?

2) I would prefer is the lighting settings for the location specific level streams not migrate with the meshes to the new project. Does this occur?

3) Since the location specific level streams contain only buildings and objects specific to a location will its presence in a new project, where the physical topology is not the same, cause problems? Or is this level something I can easily place where I need it to be?

Lastly, do you recommend this course of action? Is it more trouble than its worth?

Thank you in advance

Product Version: UE 4.14
Tags:
more ▼

asked Jul 17 '17 at 04:45 AM in Using UE4

avatar image

Wranglerltg
6 1 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question