UMG replicates float on remote client but not server

Hello, I’m trying to display a player’s current speed to the player’s hud in a UMG widget while using networking. Currently the value replicates only on the remote client side but not on the listen server side. I’m calling a custom event to the remote client from the server where it only occurs on the remote client. The conversion works as intended but only on the clients that are remote and not the server.

Apologies if some of the naming conventions aren’t the best, its a testing/sandbox project.

Realized what the issue was, I was creating the widget on the server instead of on the client. Fixed the issue