OpenGL Support Multisample Textures Failed

Hello,

I’ve been trying to get an HTML 5 file to load in the web properly and I’ve been running into this error,

“(F OpenGL::Support Multisample Textures()) failed”

Here is the error log that is kicked out from the webpage after executing the program.

Uncaught Error at Array. (blob:http://localhost:8000/966640df-bf63-4b84-930d-6fa8232ff4b3:1:28640) at _emscripten_asm_const_iiii (blob:http://localhost:8000/966640df-bf63-4b84-930d-6fa8232ff4b3:1:32691) at __Z15html5_break_msgPKcS0_i (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:71:57940) at __ZN17FOpenGLDynamicRHI19CreateOpenGLTextureEjjbbbhjjjjRK18FClearValueBindingP26FResourceBulkDataInterface (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:63:44277) at Array.__ZN17FOpenGLDynamicRHI18RHICreateTexture2DEjjhjjjR22FRHIResourceCreateInfo (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:44:1480211) at Array.__ZN11FDynamicRHI31RHICreateTexture2D_RenderThreadER24FRHICommandListImmediatejjhjjjR22FRHIResourceCreateInfo (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:67:781053) at __Z35RHICreateTargetableShaderResource2DjjhjjjbR22FRHIResourceCreateInfoR12TRefCountPtrI13FRHITexture2DES4_j (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:25:1543978) at __ZN17FRenderTargetPool15FindFreeElementER15FRHICommandListRK23FPooledRenderTargetDescR12TRefCountPtrI19IPooledRenderTargetEPKwb (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:62:272565) at __ZN19FSceneRenderTargets15AllocSceneColorER15FRHICommandList (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:89:588623) at __ZN19FSceneRenderTargets27AllocateMobileRenderTargetsER15FRHICommandList (blob:http://localhost:8000/a44d66f1-db79-431e-b18d-c1d1e5ff7194:115:675094)

I’m not much of a coder so I’m unfamiliar with what is happening here.

I’ve tried looking at removing a few materials/textures and applying default materials with no luck.

Any help or advice would be appreciated!

Thanks!

Made a little bit of progress.

I disabled Anti Aliasing and it didn’t error out this time. However I’m not getting a black screen in the web browser.

Hey did you have any luck with this? I had a project that’s been throwing this for a few versions now.

Ok putting this here for the future:

In 4.18 I fixed this by

Project Settings > Engine - Rendering > Rendering > Mobile MSAA > No MSAA

Didnt seem to work using earlier versions.

Didn’t get a black screen