SHMUP - shoot when at 360/n degree rotation
I have a Shoot em Up project where I have Primary (front gun) and Secondary fire (left and right guns). I want to add a Tertiary fire mode where the ship rotates 360 degrees and every 45 degrees (1/8th of turn). The alpha float value that I get from a timeline is not precise because I think its frame time based, so the values cant be checked with just a modulus (% - symbol).
I tried to use a node called inRange that should return a boolean if the value is within the range. The problem I have is that the ship doesn't fire at the right moments and also fires too many times. The project is based on an ongoing YouTube tutorial series.
If anyone knows a solution to my problem, I would really appreciate it Thanks :)
asked Jul 17 '17 at 08:30 PM in Blueprint Scripting
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