Moire Texture problems

Does anyone else have issue with moire on their textures when final rendering a sequence?

YES. Have you figured out a solution?

Hey guys,

Not sure about your specific issues since you’ve not given us too much to work with, but what solved the issue for me partially was a combination of this:

1.) Make sure textures are imported as multiples of / dividable through 16.

2.) MipMaps must be activated IN the texture.

3.) If your Moirée effect stems from geometry, make sure you’ve got plenty of LODs to help solve the issue for you.

In my case, changing a texture from 512 x 237 to 512 x 256 and, afterwards, activating MipMaps (which were off by default for some reason) did solve the issue perfectly.

Best regards,

Til

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