Missing cloth animation when importing from 3ds Max

I’m having a problem importing cloth animations into Unreal. I’m using a Mixamo animation, and I made a garment in Marvelous Designer. I animated the cloth in MD, then saved it as a point cache. Then, I put them back together in 3DS max and exported it as a FBX. However, when I pull the animation into the world, the Mixamo animation is there, but the cloak isn’t. It’s just gone. I’m very new to using all of these programs. But if anyone has any advice, I’d appreciate it. Thanks!

Actually you can use physx cloth.
But for second plan you can bake morph targets.
And third add bone to cloth.