How do I create a VectorFieldAnimated class? Can I create an animated vector field from a sequence of fga files?
I've tried creating an animated vector field as it's in the filter list in the content browser. Also can see it in the source files. Just wondering if its possible to do this? Would like to import maya fluid caches for water and explosion effects but can only seem to create static fields right now. In fact I can even create a global field from fga files. not sure where to do that either.
asked Jul 08 '14 at 10:16 AM in Using UE4
I am fairly certain static vector fields are the only fields supported currently.
answered Jul 21 '14 at 03:06 AM
I am wondering has there been any update on this? I would like to generate vectorfields based on current wind conditions and use them in Unreal.
answered Nov 17 '16 at 12:11 AM
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