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How do I create a VectorFieldAnimated class? Can I create an animated vector field from a sequence of fga files?

I've tried creating an animated vector field as it's in the filter list in the content browser. Also can see it in the source files. Just wondering if its possible to do this? Would like to import maya fluid caches for water and explosion effects but can only seem to create static fields right now. In fact I can even create a global field from fga files. not sure where to do that either.

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asked Jul 08 '14 at 10:16 AM in Using UE4

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dokipen
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2 answers: sort voted first

I am fairly certain static vector fields are the only fields supported currently.

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answered Jul 21 '14 at 03:06 AM

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[Epic]homeRye STAFF
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Hello,

I am wondering has there been any update on this? I would like to generate vectorfields based on current wind conditions and use them in Unreal.

Thanks! Mitja

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answered Nov 17 '16 at 12:11 AM

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mitjaprelovsek
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avatar image senressa STAFF Nov 18 '16 at 02:29 PM

Only static vector fields are still supported -- no plans in the near future to support animated vector fields.

avatar image hyperjams Oct 30 '17 at 08:35 PM

Can anyone verify if this works with Maya 2018 on Windows 10?

I get this error: // Error: line 115: Cannot convert data of type int[] to type float[].

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