How do I make spawned in prop blueprint block navmesh?
So far under project settings I have navmesh set to static, and would like to keep it that way.
I also have the force rebuild on load option on. When I show navmesh in-game, procedurally spawned props do not seem to block the navmesh, and so the AI will just sit there until it decides to change it's direction. The collision preset of the blueprint item is blockall, and the prop itself was set between static and movable.
Could someone please point me in the right direction? I've searched the forums, and the resolutions are either executing nav rebuild via console command or using dynamic navmesh.
Here is an example of what I'm talking about. The prop on the right was manually put into the scene, and responds to the navmesh, whereas the spawned in version has no response.
asked Jul 19 '17 at 05:02 AM in Blueprint Scripting
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