[bug report] cannot override custom event defined in parent class

cannot override custom event defined in parent class.

step:
create a new empty project.
create a new actor blueprint and open, add a custom event node in event graph, and rename it as “test”.
create a child actor blueprint from the new actor blueprint and open, click right mouse button and search for “test” in event graph. no event called “test” show up. only a callable function named “test”.(in 4.16, there will be an event named “test” show up)

So, how to override the custom event and add call to parent function in 4.17?

Hello wukakuki,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: Unreal Engine Issues and Bug Tracker (UE-47700)

Make it a great day