Problem with light or material =\

Hey, have little problem, the color on the mesh is why it dims and I don’t need it, don’t understand how to do that would he was always white as in the second screenshot, also I have a question why the construction of light stops at 7.13% interest, I enclose a log of Swarm Agent running

3:17:46 PM: [Interface:TryOpenConnection] Local connection established
3:17:46 PM: [Job] Accepted Job 7A385605-41687717-059D9FB5-D78A2600
3:17:46 PM: [Job] Launched Job UnrealLightmass_2017-07-07_02-08-30_1063360-64bit.exe
3:17:46 PM: [Job]     PID is 12448
3:17:46 PM: [Job]     GUID is "7A385605-41687717-059D9FB5-D78A2600"
3:17:47 PM: LogLightmass:Display: Lightmass Win64 started on: AMY. Command-line: 7A38560541687717059D9FB5D78A2600
3:17:47 PM: Failed to determine engine directory: Defaulting to ../../../Engine/
3:17:47 PM: Lightmass Win64 started on: AMY. Command-line: 7A38560541687717059D9FB5D78A2600
3:17:47 PM: LogLightmass:Display: Processing scene GUID: 7A38560541687717059D9FB5D78A2600 with 3 threads
3:17:47 PM: Processing scene GUID: 7A38560541687717059D9FB5D78A2600 with 3 threads
3:17:47 PM: Building static lighting...
3:17:47 PM: [OpenConnection] Registering TCP channel ...
3:17:47 PM: [OpenConnection] Connecting to agent ...
3:17:47 PM: [TryOpenConnection] Testing the Agent
3:17:47 PM: [TryOpenConnection] Opening Connection to Agent
3:17:47 PM: [TryOpenConnection] Local Process ID is 12448
3:17:47 PM: [Job] Found a parent connection for PID 12448
3:17:47 PM: [Job]     73DED42F -> 358AFE88
3:17:47 PM: [Interface:TryOpenConnection] Local connection established
3:17:49 PM: Measured CPU frequency: 2.89 GHz
3:17:49 PM: FStaticLightingSystem started using GKDOPMaxTrisPerLeaf: 4
3:17:49 PM: Number of texture mappings: 96
3:17:49 PM: Number of fluid mappings:   0
3:17:49 PM: Number of landscape mappings:   0
3:17:49 PM: Number of BSP mappings:     0
3:17:49 PM: Number of static mesh instance mappings: 96
3:17:49 PM: Scene surface area calculated at 19.260 million units (152.938% of the estimated 12.593 million units)
3:17:49 PM: Importance volume surface area calculated at 19.194 million units (0.000% of the estimated 0.000 million units)
3:17:50 PM: 
3:17:50 PM: 
3:17:50 PM: Collision Mesh Overview:
3:17:50 PM: Num Triangles         : 1180117
3:17:50 PM: MeshInfos             :     0.0Mb
3:17:50 PM: UVs                   :     8.1Mb
3:17:50 PM: LightmapUVs           :     8.1Mb
3:17:50 PM: Embree Used Memory    :    87.8Mb
3:17:50 PM: 
3:17:50 PM: 
3:17:50 PM: Processing...
3:17:50 PM: EmitDirectPhotons complete, 0.007 million photons emitted in 0.0 seconds
3:17:50 PM: EmitIndirectPhotons complete, 0.092 million photons emitted in 0.5 seconds
3:17:50 PM: Marking Irradiance Photons complete, 0.059 million photons marked in 0.0 seconds
3:39:53 PM: Caching Irradiance Photons complete, 5.313 million cache samples in 1322.3 seconds
3:41:37 PM: Calculate Irradiance Photons complete, 0.059 million irradiance calculations in 104.9 seconds
3:42:17 PM: [MaintainConnections] Detected dropped local connection, cleaning up (358AFE88)
3:42:17 PM: [CloseConnection] Closing connection 358AFE88 using handle 358AFE88
3:42:17 PM: [CloseConnection] Connection confirmed for disconnection 358AFE88
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [Job] Job has failed! The task failure count is non-zero
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [UpdateTaskState]: Task Killed locally by AMY, counted as failure
3:42:17 PM: [CloseConnection] Connection disconnected 358AFE88
3:42:17 PM: [GetMessage] Safely returning to 358AFE88 with no message
3:42:18 PM: [MaintainConnections] Local connection has closed (358AFE88)
3:42:18 PM: [MaintainConnections] Removed connection 358AFE88
3:42:18 PM: [CloseConnection] Closing connection 73DED42F using handle 73DED42F
3:42:18 PM: [CloseConnection] Connection confirmed for disconnection 73DED42F
3:42:18 PM: [CloseConnection] Closing orphaned Job (7A385605-41687717-059D9FB5-D78A2600)
3:42:18 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:19 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:19 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:20 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:20 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:21 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:21 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:22 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:22 PM: [MaintainConnections] Connection 73DED42F is DISCONNECTING
3:42:23 PM: [CloseConnection] Connection disconnected 73DED42F
3:42:23 PM: [GetMessage] Safely returning to 73DED42F with no message
3:42:23 PM: [MaintainConnections] Local connection has closed (73DED42F)
3:42:23 PM: [MaintainConnections] Removed connection 73DED42F
3:42:23 PM: [MaintainConnections] All connections have closed

Try to using Unlit Material on your special mesh.