Sequencer Batch Renderer Ignoring Options

Using the command prompt, I’m trying to batch render out any other resolution, but it keeps rendering 1920*1080. Any idea as to why?

“C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor.exe” “C:\Users\rhaury\Downloads\3D_UNREAL\ANIMATIONS.uproject” /Game/LEVELS/COAST -game -MovieSceneCaptureType="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture" -LevelSequence="/Game/VEHICLES/XX/SHOTS/SHOT_03_01" -NoLoadingScreen -ResX=7680 -ResY=4320 -ForceRes -VSync -MovieFrameRate=480 -NoTextureStreaming -MovieFolder=“C:\Users\rhaury\Downloads\New folder (14)” -MovieFormat=PNG -MovieQuality=100 -MovieName="{world}.{shot}.{frame}" -MovieCinematicMode=Yes -MovieWarmUpFrames=0 -MovieStartFrame=69820 -MovieEndFrame=73400 -NoScreenMessages

I also tried getting EXRs but it only saves PNGs

“C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor.exe” “C:\Users\rhaury\Downloads\3D_UNREAL\ANIMATIONS.uproject” /Game/LEVELS/COAST -game -MovieSceneCaptureType="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture" -LevelSequence="/Game/VEHICLES/XX/SHOTS/SHOT_03_01" -MovieFolder=“C:\Users\rhaury\Downloads\New folder (14)” -NoLoadingScreen -ResX=7680 -ResY=4320 -ForceRes -VSync -MovieFrameRate=480 -NoTextureStreaming -MovieFormat=CustomRenderPasses -MovieName="{world}.{shot}.{material}.{frame}" -MovieWarmUpFrames=0 -MovieStartFrame=69820 -MovieEndFrame=73400 -NoScreenMessages -CustomRenderPasses=“FinalImage” -CaptureFramesInHDR

I found the 1920x1080 is tied to the monitor resolution, which tells me the -ForceRes is being ignored.

I added “-WINDOWED” and it fixed it!

As for the 480fps, I’m rendering fast spinning wheels and I need the “subframes” to get proper vector motion blur out of Nuke.

Nothing jumps out except -MovieFrameRate=480
(that’s not really what you want, right?)

But that’s not likely related to the resolution issues.

I had the same problem:“I also tried getting EXRs but it only saves PNGs”,Have you solved the problem?

Nope :confused: There has to be a fix. Now with them releasing more compositing options, we’re going to need multi-channel exrs with all the passes like a Vray render.

LR_KP: Can you post the command you’re running?

“C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\Win64\UE4Editor.exe” “C:\Users\rhaury\Downloads\3D_UNREAL\ANIMATIONS.uproject” /Game/LEVELS/COAST -game -MovieSceneCaptureType="/Script/MovieSceneCapture.AutomatedLevelSequenceCapture" -LevelSequence="/Game/VEHICLES/XX/SHOTS/SHOT_03_01" -MovieFolder=“C:\Users\rhaury\Downloads\New folder (14)” -NoLoadingScreen -ResX=7680 -ResY=4320 -ForceRes -VSync -MovieFrameRate=480 -NoTextureStreaming -MovieFormat=CustomRenderPasses -MovieName="{world}.{shot}.{material}.{frame}" -MovieWarmUpFrames=0 -MovieStartFrame=69820 -MovieEndFrame=73400 -NoScreenMessages -CustomRenderPasses=“FinalImage” -CaptureFramesInHDR

“F:/UnrealEngine/UnrealEngine/Engine/Binaries/Win64/UE4Editor.exe” “E:/DaoMu_Season 4.13/Season_01.uproject” /Game/Season_01/Map/Episode_01/Episode_01/Shot_001 -game -MovieSceneCaptureType=“/Script/MovieSceneCapture.AutomatedLevelSequenceCapture” -LevelSequence=“/Game/Season_01/Sequence/Episode_01/Shot_001” -MovieFolder=“C:/Users/admin/Desktop/test” -NoLoadingScreen -ResX=3840 -ResY=2160 -ForceRes -MovieFrameRate=25 -MovieFormat=CustomRenderPasses -MovieName=“{world}{material}.{frame}” -CustomRenderPasses=“FinalImage” -CaptureFramesInHDR -HDRCompressionQuality=0 -CaptureGamut=“HCGM_Rec2020” -NoTextureStreaming -NoScreenMessages -MovieCinematicMode=Yes -MovieWarmUpFrames=0 -MovieDelayBeforeWarmUp=3 -MovieStartFrame=-100 -MovieEndFrame=101 -WINDOWED

the result is png ,but i want exr

Same command,One computer renders the result is exr,but the other one is png,i don‘t konw why

So we’re trying to create an Unreal “Farm” using this Batch Command, however we’re still having issues rendering at any screen resolution larger than our monitors (Monitor at 1920, needing 4k Render Resolution). I last posted that “WINDOWED” had to be enabled in the command to render our correct resolution, but we ran into a problem. I was rendering today and locked my screen. As soon as the monitor went into sleep mode, it crushed the Unreal window back to the monitor resolution, squished it vertically, and added black bars to the render. Which begs the question, how is that going to effect a render farm when everyone’s monitors fall asleep, or when there is no monitor at all? I attached an image that you can see what the render looks like (ignore the blackbox in the middle).

is the hardware different?

there’s probably a preferences file somewhere that has the defaults. no idea where it would be though.