Dynamic shadow errors during lod transitions

I am seeing errors in the dynamic shadows right at transitions between lod stages. In practice this looks like a flicker but if I hold my head still in the right location I can get the errors to be persistent.

Screenshot:


Video:

Some details:
*Forward renderer
*Static meshes
*Material: Surface, Opaque, Default Lit, Single sided
*The light source is a stationary directional light
*Oculus CV1

This seems to be the same bug or related to the bug reported here: