3DS Max export : animation doesn't properly show in Unreal Engine 4
Hello everyone. I've been lookin all this afternoon for my issue but couldn't find any post related to it.
When using 3DS Max I created an animation for my character which looks like this :
As you can see there is some rotation applied to the legs and tail. But when I export my character to .fbx using these settings
It ends up looking like this :
I tried re-exporting or changing the my settings but nothing changes. Does someone have any idea of what's going on and what I should do to fix that ?
asked Jul 19 '17 at 07:19 PM in Rendering
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