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3DS Max export : animation doesn't properly show in Unreal Engine 4

Hello everyone. I've been lookin all this afternoon for my issue but couldn't find any post related to it.

When using 3DS Max I created an animation for my character which looks like this : alt text

As you can see there is some rotation applied to the legs and tail. But when I export my character to .fbx using these settings

alt text

alt text

alt text

It ends up looking like this :

alt text

I tried re-exporting or changing the my settings but nothing changes. Does someone have any idea of what's going on and what I should do to fix that ?

Product Version: UE 4.13
fox2.gif (336.3 kB)
capture.png (5.8 kB)
capture.png (9.0 kB)
capture.png (74.8 kB)
fox_unreal.gif (123.9 kB)
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asked Jul 19 '17 at 07:19 PM in Rendering

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