Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Clients net cull distance doesn't seem to take origin rebasing into account

It seems that the actor relevancy using the culling distance ignores world origin rebasing for clients. When I teleport 2 characters very far away in order to trigger a world origin rebasing, the server is working fine (he sees the client) but the client doesn't see the server. If I check "Always relevant" or increase the cull distance to cover the distance from the location before the teleportation then everything works fine.

I'm using world composition with "enable world origin rebasing" and "enable multiplayer world origin rebasing" with a listen server.

Is it a bug or do I need some extra steps to make it work for clients?

Product Version: UE 4.16
more ▼

asked Jul 20 '17 at 08:25 AM in Bug Reports

avatar image

11 5 8 8

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question