how can adjust position in EncroachingBlockingGeometry?
i saw codes the Function "EncroachingBlockingGeometry" in LevelActor.cpp.
Get Transfrom's of RootComponent Inverse Transform and that Multiply To MovementComponent(if actor has that)
but i dont understand what is meaned.
i wonder a flow about adjusting if SpawnActor is needed Adjustment.
help me plz.
asked Jul 20 '17 at 09:50 AM in C++ Programming
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