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Could not compile for android

UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9 UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: Attempt to build against HLSLCC on unsupported platform Android UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: ERROR: Unable to instantiate instance of 'HLSLCC' object type from compiled assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. Unreal Build Tool creates an instance of your module's 'Rules' object in order to find out about your module's requirements. The CLR exception de tails may provide more information: System.Reflection.TargetInvocationException: Uma exce��o foi acionada pelo destino de uma chamada. ---> UnrealBuildTool.BuildException: ERROR: Attempt to build against HLSLCC on unsupported platform Android UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: em HLSLCC..ctor(ReadOnlyTargetRules Target) na c:\Program Files\Epic Games\UE_4.16\Engine\Source\ThirdParty\hlslcc\HLSLCC.Build.cs:linha 64 UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: --- Fim do rastreamento de pilha de exce��es internas --- UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: em System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: em System.Reflection.RuntimeConstructorInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: em System.Reflection.MethodBase.Invoke(Object obj, Object[] parameters) UATHelper: Empacotamento (Android (Todos)): UnrealBuildTool: em UnrealBuildTool.RulesAssembly.CreateModuleRules(String ModuleName, ReadOnlyTargetRules Target, FileReference& ModuleFileName) UATHelper: Empacotamento (Android (Todos)): CommandUtils.Run: Run: Took 7,2072793s to run UnrealBuildTool.exe, ExitCode=5 UATHelper: Empacotamento (Android (Todos)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe CatHunter Android Development -Project="C:\Users\Helder\Documents\Unreal Projects\CatHunter\Cat Hunter.uproject" "C:\Users\Helder\Documents\Unreal Projects\CatHunter\CatHunter.uproject" -NoUBTMakefiles -remoteini="C:\Users\Helder\Documents\Unreal Projects\CatHunter" -noxge -generatemanifest -NoHotReload. See logfile for details: 'UnrealBuildTool-2017.07.20-07.50.13.txt' UATHelper: Empacotamento (Android (Todos)): em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dic tionary`2 InTargetToManifest) UATHelper: Empacotamento (Android (Todos)): em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Empacotamento (Android (Todos)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Empacotamento (Android (Todos)): em BuildCookRun.ExecuteBuild() UATHelper: Empacotamento (Android (Todos)): em AutomationTool.BuildCommand.Execute() UATHelper: Empacotamento (Android (Todos)): em AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.Automation.Process(String[] Arguments) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.Program.MainProc(Object Param) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Empacotamento (Android (Todos)): em AutomationTool.Program.Main() UATHelper: Empacotamento (Android (Todos)): Program.Main: AutomationTool exiting with ExitCode=5 (5) UATHelper: Empacotamento (Android (Todos)): BUILD FAILED

Product Version: UE 4.16
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asked Jul 20 '17 at 10:51 AM in Packaging & Deployment

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Genesis20145
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avatar image fdcumt Aug 10 '17 at 02:21 AM

i have the same error, do you figure it out?

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