LightMap Bleeding in Dark Areas - Modular Pieces
I have created a test scene of a small room using the walls that comes with the starter content and a single direction light, skylight and LightMass Importance Volume. There appears to be a huge shadow bleeding across the corners of the room. I also tried increasing the lightmap resolution but the problem still exists.
Please let me know what I am doing wrong.
Here the screenshot
asked Jul 08 '14 at 02:20 PM in Rendering
Some things to try
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