So my problem is I have a Vector Lerp (that is activated on a right click then a raycast hitting an object), but as soon as my character gets to B the character has to wait a couple of seconds before moving again. The character moves through a collision box but i have tested it outside of a collision box and it still stops at B.
I use a timeline (on the left). Extremely confused, i am expecting gravity to kick in as soon as the lerp reaches B, but it doesn’t.
EDIT: In case anyone else has this problem heres how i fixed it in the blueprint