Textures and texture project folder weight
Hi, I've been searching for this on google this afternoon and found nothing. I have a lead at my job that ask us to use pgn for the sake of having small size texture folder for our project. we work on a surgical simulator, our scene are very small, often with 4 to 5 static mesh and 5 ot 8 voxelized mesh, with the use of few dynamic tools mesh by the user. Our texture folder size is 4 gig. I wonder if we can go tga all the way with no fear of doubling our texture size folder and scene, without heavy impact on fps and compile and loading time?
asked Jul 20 '17 at 08:33 PM in Using UE4
As far as I know, texture file format only comes in play when you first import (or reimport) the texture for the engine to compress it and save it as an asset. After that it is not needed anymore and you could delete your source texture if you'd want. UE uses DXT for most of the compression settings so the memory footprint will purely depend on the compression settings you use and having pngs or tgas as a source file will not change anything.
answered Jul 21 '17 at 09:21 AM
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