How to display player-inputted text in-game?
I'm not looking for any kind of step-by-step on this (though I wouldn't be opposed to it), just where I should begin with implementing this feature. The idea is that the player could "Use" a terminal/computer in-game, at which point movement would be disabled and any letter or number typed by the player on the keyboard would display on the terminal screen in-game, as if they were typing into it directly.
How can I best go about getting player input to display in this way? I would prefer to stay in the realm of Blueprints, if possible. Thank you.
asked Jul 21 '17 at 02:50 AM in Blueprint Scripting
You should start by creating a widget blueprint. In there, add a Text Box. In your character widget, with whatever button you'd like to start displaying the widget with, create the widget and add it to the viewport as focus. Ignore your character's move and look inputs. The text box should automatically be in focus and you should be able to type in it. Is this what you were looking to do?
answered Jul 21 '17 at 03:18 AM
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