[BUG] Undo stops working after running a dedicated server

This issue reproduces in a clean project - using engine’s launcher version 4.16.2
Working with blueprints on a multiplayer project.
Once I run the game with the “Dedicated Server” flag checked it becomes impossible to Undo blueprint changes (Ctrl+Z) from that point on.
Restarting the editor resets this behavior but it will happen again once you run again with a dedicated server.
The issue is similar to that discussed in this forum post: Undo/Redo doesn't work after playing - Community & Industry Discussion - Unreal Engine Forums
At the end of the post LemmyRamone mentions the exact same problem.
This was quite a few engine versions ago and it seems it is still happening.
Either no one is developing multiplayer games using UE4 and blueprints or I have no idea how it would be possible that such a critical bug would persist for so long.
Needless to say it becomes nearly impossible to develop anything without basic undo ability.

Please help out ASAP.

Thanks in advance,

Jake.

Bump! Anyone?