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Adding Custom GameState Breaks game


I was testing out adding a new gamestate to my multiplayer project, previously i was using the default gamestate. I was unable to edit the default so i created my own, where i want to store variables such as a round timer etc. When i override the gamestate in world setting and in my gamemodes, my players wont spawn with their selected characters anymore. Is there some setting i should be turning on? Or does my whole game logic now have to be rewritten if i want to use a custom gamestate? I tried casting to the new gamestate, where the previous gamestate logic was being used, but that did nothing.


Product Version: UE 4.14
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asked Jul 21 '17 at 10:53 AM in Blueprint Scripting

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This was just a silly mistake on my part, but if anyone is as careless as me, make sure to make the Custom gamestate bp based on the "gamestate" class NOT the "gamstatebase" class.


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answered Jul 21 '17 at 11:17 AM

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avatar image Ddarkz Mar 23 '18 at 06:54 AM

it seems like if you use world settings and create and gamestate via the plus button it automatically create as a gamestatebase which breaks your game best way to create this in the future would be create actors then search for gamestate Not game state base

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