Adding Custom GameState Breaks game
I was testing out adding a new gamestate to my multiplayer project, previously i was using the default gamestate. I was unable to edit the default so i created my own, where i want to store variables such as a round timer etc. When i override the gamestate in world setting and in my gamemodes, my players wont spawn with their selected characters anymore. Is there some setting i should be turning on? Or does my whole game logic now have to be rewritten if i want to use a custom gamestate? I tried casting to the new gamestate, where the previous gamestate logic was being used, but that did nothing.
asked Jul 21 '17 at 10:53 AM in Blueprint Scripting
This was just a silly mistake on my part, but if anyone is as careless as me, make sure to make the Custom gamestate bp based on the "gamestate" class NOT the "gamstatebase" class.
answered Jul 21 '17 at 11:17 AM
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