How to use aiPerception or pawn sensing into a child actor
I'm building a turret, so I have three part, the base which is the root of my parent bluerprint, the holder, which rotate around the z axis, and the canon which is the child of the holder, and rotate on the Y axis, and is a childactor
I have this :
The canon is controlled by an AI controller, and have a pawnsensing as component.
When I place directly the canon blueprint in the level, it works well.
When I place the whole turret blueprint in the level, the pawnsensor or aiperception inits, but become blind instantly.
The AI perception detects the parent, the BP_Turretv2, and nothing else.
Is there a way to make the sensors in the child actor or is AI controller able to sense what happens in the level ?
I know I can place my aicontroller on the turret, instead of the canon, but I wouldn't be able to make it look where the canon aims.
If I'm not clear, or you need more information, say it, and I will try to comply.
asked Jul 21 '17 at 01:10 PM in Blueprint Scripting
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