UE4 Lighting Errors
I'm currently creating a Sci-Fi game. I am creating my levels out of modular assets I have created. All of these assets have depth and snap together seamlessly.
When I build the lighting I would like the gaps to seem seamless. The images above show the result I am getting. They are all using the same colours and roughness on the materials but seem to all have differents shades when I compile.
Another problem I am having is this. I have checked everywhere and there doesn't seem to be any holes in the wall but I am still getting this strip of light along the floor when I compile. Any ideas of how I could possibly fix these problems? Thanks
asked Jul 22 '17 at 12:38 AM in Rendering
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