Reflecting a Projectile

So I’ve made a project where a projectile can be fired. The projectile moves in blueprints by adding a local offset. Before that though, it will perform a line trace by channel, and if it hits something (most likely a wall), I want it to reflect off of the wall at a perfect angle. How would I go about this?

If you have a projectile movement component, you should have bounce settings

New direction of your Projectile will be the Hit Normal.

How exactly would I use the Impact normal to change the rotation of my bullet?

I’m looking for something like this.

I originally tried this and couldn’t figure out how to get the result I wanted. (The projectile kept going through the wall!) I revisited it, and as it turns out, the collision component had to be the root. By changing a few settings, I got the desired effect. Thanks!

Never mind. I figured out how to get the desired effect with the projectile movement component.

no problem!