How to make Enemies avoid obstacles when chasing player

I have an actor that moves towards the player as an enemy using the nap mash and asimple move to actor node

He has no problem coming towards the character, he animates slightly, it’s definitely not a big deal, but all of his movement works fine unless there is something in between me and this actor .

How can I somehow tell these actors that are using the AI move to node to go around objects if they get in between me and the player? Sometimes these objects or just actors and sometimes their blueprints, and I’ve heard of the avoidance tab, but I’m not sure how to get it to work…
How can I somehow tell these actors that are using the simple move to node to go around objects if they get in between me and the player? Sometimes these objects or just actors and sometimes their blueprints, and I’ve heard of the avoidance tab, but I’m not sure how to get it to work.
Can someone help me?

I really need some help with this. Can someone point me in the right direction…or should I be doing it differently???

I literally just need my enemies to know to sometimes go away from the closest route and stray to get around certain objects.

Does anyone have an answer because I REALLY need help here.