Get component from Player Character BP in C++ super class
I have a character blueprint derived from a custom C++ class derived from ACharacter.
I have added a UArrowComponent to the blueprint character, DirectionVector
What is the way to get a reference to this component in my custom C++ character class?
I have been searching for over an hour for an answer for something that seems like it should be trivial
Any help gratefully received
asked Jul 22 '17 at 06:44 PM in C++ Programming
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