Rotation broken after save

Replicable with blank project.

If object as negative scale and attached objects with rotation, after saving and reloading the map rotation of attached objects is broken and irreversible.

Steps to replicate - Ue4 Bugs - Attached objects have broken rotation after saving - YouTube

Hope this helps,
Crispy

Hey Crispy,

There were a few negative scaling issue on our radar. Many of which have been fixed in our latest internal build. I attempted to reproduce this there but was unable to. So you should see this fixed and working properly in a future build.

-TJ

Cheers, good to hear. A quick followup question, do you guys dealing with bugs prefer text-based step by step instructions or video showing it? For future reports

We generally prefer text of the exact repro steps, screenshots, and/or a small test project. A video is fine too, it just depends on how difficult the repro is to explain in text form. In that case, a small test project is usually better than a video.

I had this same issue, now fixed.

Still present under certain circumstances? See also: