Texture Streaming Pool Over

Hay, i have a small scene but i have used a lot of materials and decals, i get this message showing in red "Texture Streaming Pool Over 800 MB, is there a way to fix this i haven’t even started with the real big levels yet.

Hi , I am having the same issue.
I entered the console command but when I open the editor again the warming flashes again on the screen. Is there a permanent solution to this ??

I have tried to enter the console command " r.streaming.poolsize 2000" in blueprint and it worked just fine, however how will that effect my game, i mean does that mean that the players have to have a high computer requirements to run my game now.And would you please give us more details about why this problem happens?

And is there an easy way to get rid of unused assets? to decrease the need of more memory.

Have you built the lighting in your scene?

You can try increasing your pool memory size by entering this in the console comand: r.streaming.poolsize 2000 depending on the available VRAM of the GPU.

this fixed it for me too, is it project specific or enginewide?