x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

First time editing a material, don't really know how it works

I'm currently editing the M_CobbleStone_Pebble material, and here's what I want to do:alt text

  • There are grey spots areas used to make the texture look more randomized, I'd like to, only inside these spots, make the pebbles be grey. For that, I created the picure attached to this post. I really don't know if it makes sense, cause this is my first time editing a material, I'm pretty new to creating games overall.

  • Make the grey areas occupate more space, increasing their size over the pebbles texture.

I don't want to occupate your time, but understanding what I'm doing is what is gonna make me better at working with this. Thank you, I've attached a few screenshots to make it easier to understand. alt text alt text

Product Version: UE 4.15
Tags:
screenshot_9.png (255.7 kB)
screenshot_10.png (356.1 kB)
screenshot_11.png (105.4 kB)
screenshot_10.png (356.1 kB)
more ▼

asked Jul 22 '17 at 11:28 PM in Using UE4

avatar image

Tommy Artick
1 1

(comments are locked)
10|2000 characters needed characters left

2 answers: sort voted first

Thanks very much, I still can't achieve what I wanted but thanks for helping out, I'm a bit closer to it now

more ▼

answered Jul 24 '17 at 06:24 PM

avatar image

Tommy Artick
1 1

(comments are locked)
10|2000 characters needed characters left

i think this is what youre going for? alt text

youre on the right track. You can "make the grey areas ocupate more space" by changing the B values in all those Add nodes (btw all those textures are the same one called "Macro Variation" and its extremely useful). you can use the ONE MINUS node to get the Opposite of the value you had. you can use that in the alpha pin in a lerp, the white parts of that texture will be whatever is plugged into B in that lerp, and the black parts of the texture will be whatever is plugged into A in that lerp. alt text

capture.png (766.3 kB)
capture2.png (300.9 kB)
more ▼

answered Jul 23 '17 at 03:00 AM

avatar image

ViceVersa
1k 64 46 98

avatar image Tommy Artick Jul 24 '17 at 06:25 PM

Thanks very much, I still can't achieve what I wanted but thanks for helping out, I'm a bit closer to it now

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question