First time editing a material, don't really know how it works
I'm currently editing the M_CobbleStone_Pebble material, and here's what I want to do:
I don't want to occupate your time, but understanding what I'm doing is what is gonna make me better at working with this. Thank you, I've attached a few screenshots to make it easier to understand.
asked Jul 22 '17 at 11:28 PM in Using UE4
Thanks very much, I still can't achieve what I wanted but thanks for helping out, I'm a bit closer to it now
answered Jul 24 '17 at 06:24 PM
i think this is what youre going for?
youre on the right track. You can "make the grey areas ocupate more space" by changing the B values in all those Add nodes (btw all those textures are the same one called "Macro Variation" and its extremely useful). you can use the ONE MINUS node to get the Opposite of the value you had. you can use that in the alpha pin in a lerp, the white parts of that texture will be whatever is plugged into B in that lerp, and the black parts of the texture will be whatever is plugged into A in that lerp.
answered Jul 23 '17 at 03:00 AM
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