Hitting target in multiplayer

Hi Guys,

I have an issue I have been trying sort now for the past 2 weeks, I’m still new to the Unreal engine so if this is an easy problem to solve please excuse my ignorance.

I’m busy designing a multiplayer game, the problem I have is that when one character (pawn) shoot a projectile (actor) at another character pawn. I can get the power removed from all players but that’s it.

I’ve tried multicast, run on server and run on owner and none of these seem to solve my problem.

I’ve tried OnComponentHit and OnComponentBeginOverlap but I don’t think I have enough knowledge to understand how this works.

This is my current setup:

This is for when the character (pawn) takes damage

And this is where I need help, I’ve tried many configuration but I’m getting clueless, please help me!