Axis inputs aren't working for client players
The server player has full control of their pawn, while clients only seem to be able to use action inputs. We've ruled out it being a problem with how we handle movement replication of the pawn itself, a problem with setting up inputs, or a possession issue, which were a lot of our first thoughts when we encountered the issue.
asked Jul 23 '17 at 08:51 PM in C++ Programming
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