Nvcloth mesh is not smooth

I I have applied a cloth to my character, and the simulated part is all scrunched up with vertices poking out everywhere.
I applied 100 weight to the simulated parts, (although applying different weights was no better).
I have also played with all the solver settings for a couple hours and tried virtually every possible combination to try and smooth it out but it doesn’t remove the effect.

This same cloth and character worked fine in 4.13 using Apex cloth.
The cloth has been bound and skinned to my model obviously (its a skin tight dress)

Any help is appreciated!

Hi Trandana, I ran into the same problem too. Here’s how I fixed it:

  • Go to Project Settings>Rendering>Turn on “Support Compute Skincache”
  • Go to your model’s Skeletal Mesh Editor under LOD 0 Sections> Turn on “Recompute Tangents”

Hope that helps…