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How can I detect when a destructible mesh has been fractured?

Hi, how can I detect when DestructibleMesh is destructed? Is available any event for this?

Patrick

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asked Jul 08 '14 at 04:24 PM in Using UE4

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kodmistrz
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Hey Patrick,

There is currently no event for detecting when a destructible mesh is fractured. There is an On Actor Fracture and On Component Fracture custom event node coming in 4.3, so you should see them in the next update.

Best,

Ben Halliday

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answered Jul 08 '14 at 08:24 PM

avatar image WCode Aug 10 '14 at 05:11 AM

I can`t find any thing in the docs, did i overlook them? I preferly do this in C++ btw. Thanks for any direction.

avatar image Ben Halliday STAFF Aug 11 '14 at 06:01 PM

I don't believe the documentation has been updated for this yet, but the nodes exist now. In Blueprints, you can search for Fracture and see the different types available. I'm not sure where this exists in C++, though.

avatar image TorQueMoD Dec 11 '15 at 07:34 PM

I can't figure out how to get this to work. Could you possibly explain?

Here's my setup (a blueprint that spawns a bunch of random destructible mesh actors):

alt text

and when I try to bind an event to the destructible's destruction it says that my destructible is not compatible.

alt text

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