How can I detect when a destructible mesh has been fractured?

Hi,
how can I detect when DestructibleMesh is destructed? Is available any event for this?

Hey ,

There is currently no event for detecting when a destructible mesh is fractured. There is an On Actor Fracture and On Component Fracture custom event node coming in 4.3, so you should see them in next update.

Best,

I can`t find any thing in docs, did i overlook them?
I preferly do this in C++ btw.
Thanks for any direction.

I don’t believe documentation has been updated for this yet, but nodes exist now. In Blueprints, you can search for Fracture and see different types available. I’m not sure where this exists in C++, though.

I can’t figure out how to get this to work. Could you possibly explain?

's my setup (a blueprint that spawns a bunch of random destructible mesh actors):

and when I try to bind an event to destructible’s destruction it says that my destructible is not compatible.

For example, like this…