x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Call an animation from another blueprint

Hey, i'm trying to animate my hands. I have an axe which i can pick up and is a separate blueprint. My question is how to animate the Char-Mesh from the axe blueprint. I tried a cast to but that didnt really work out. I hope you understand what i mean.

Product Version: UE 4.16
Tags:
more ▼

asked Jul 25 '17 at 11:43 AM in Blueprint Scripting

avatar image

mA1N
1 1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

An easy way to get blueprints to talk with each other is by using blueprint interfaces. You can create one by right clicking in the content browser and then selecting blueprint interface from the blueprint context menu. Inside of the interface you can create functions that are used to execute events and pass information between blueprints. Be sure to add the interface to the class settings of each blueprint that you want to use the interface. I use interfaces quite often for circumstances like yours where I need blueprints to trigger events and transfer information between each other. I'll link a few documentation pages on the topic that will elaborate on what I wrote here.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/BP_HowTo/Interfaces/

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/Types/Interface/UsingInterfaces/

more ▼

answered Jul 25 '17 at 03:25 PM

avatar image

ipninichuck
251 7 4 8

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question