[Feature Request] Add collision primitives manually in the mesh editor

Hi there,

I was wondering if it planned in the future to add Collision Primitives in the Static Mesh Editor.
In a lot of cases it would be much more efficient to use a few simple primitives than the Convex Decomposition (e.g. a table, 5 boxes - 4 legs and the top: example pic).

I know this is possible in a few ways - e.g adding components to a blueprint, or setting the collisions outside of unreal. However it would be a lot easier to do it in the mesh editor, and since the Convex Decomposition tool can create these, in theory this should also be possible to be added manually from the same editor.

Thanks!!

What I do is to add several box/sphere/capsule simplified collisions and scale/rotate/move them to fit the desired locations:

214685-capture.png

Does this works for you?